Alexandra Litinskiy


Crowdsource Tool redesign

Empowering UCD students to improve their class comfort while learning about energy efficiency.

role

Design & Research

Timeline

Sept - Dec 2024

Organization

Davis Conservation Department

Tools

Figma, AdobeXD

results at a glance

users reporting new learning

90%

User Satisfaction

+65%

Final Design

Context

educate, impact, conserve.

TherMOOstat is a site collecting classroom temperature feedback to improve comfort and energy efficiency. Our team redesigned the site to educate users on energy conservation and show how input leads to real impact.

Project Scope
goals
goals
  • Explain energy concepts to users.

  • Show real impact of feedback.

my role
my role
  • Research, content restructure, UI.

  • Final site delivery.

The Problem

proposed design Confused me

When I joined the project, the team was finalizing a three-map user experience. Users select one of three map versions to explore. I found this unnecessary and worried it would complicate things for students unfamiliar with the site.

The Problem

proposed design Confused Me

Proposed map screen.

To validate my assumptions, I observed five students walk through these prototypes and recorded my findings.

initial testing

five students struggle to navigate

This quick test helped validate my initial assumptions. I created a task-based script and observed students as they walked through the experience, noting where the journey felt unclear. I synthesized my observations into these key pain points.

Pain Points
Confusion
Confusion

"Why are there three cows?"

Redundancy
Redundancy

"Isn't it the same stuff on each map?"

Too busy

"I like the colors, it just felt too busy."

Flow Friction

"I felt stuck on the screen."

designs fell short on education and impact

Navigation was confusing, so the interface didn’t read as a coherent journey. As a result, users could not explore educational content or understand how their feedback led to change.

next rendition

I then presented my findings to my team and was asked to create a redesign that dealt with the issues found. I began with an information synthesis.

information synthesis

I evaluated every content piece against our goals of educating and conserving energy and made keep, elevate, or cut decisions so only high-impact content remain.

Information Synthesis Chart

After discussing with my team, we landed on two focus areas for iteration: familiarity and education content.

Elements for success
No learning required

Users can use their prior experience with Google Maps to navigate the map.

education content priority

To increase engagement, educational content had to fit naturally into the experience.

To visualize the holistic experience for different users, I created two experience journeys.

experience journeys for two users

As a student at the university, I was immersed enough to recognize and create journey experiences for two re-emerging personas: the doubtful and potential users.

Experience journey map for the doubtful user persona.

time to ideate

Now that our team had a solid understanding of the high-impact information and ideal user experience, we proceeded to the ideation stage.

early concept

a unified map

A single map hub prioritizes high-impact education and data content.

Early concept of the map screen.

Success Stories

Explains energy concepts and shows impact of feedback.

building side bar

Displays key building information, similar to Google Maps.

one comfort tip

Lowered to sidebar to reflect priority in information hierarchy.

more feedback and improvements

To further reprioritize content for the final design, we had our original five tester students walk through the new journey and identified what stood out most to them.

  • Feedback submission CTA moved to the top.

  • Story bubble CTA redesigned as narrative card.

final design

The central map prioritizes success stories and building data.

Success stories follow someone's feedback and shows how our team fixed it.

looking back

Lessons Learned

communicate Early

I was hesitant to speak up at first, but voicing and supporting my usability concerns with data helped move the project in a stronger direction.

I was hesitant to speak up at first, but voicing and supporting my usability
concerns with data helped move the project in a stronger direction.

Less can be more
Less can do more

Testing revealed all the content did not support our goal of education, among others. Narrowing our focus allowed us to better support our goals.

Validation testing

We tested with 20 UC Davis students to validate our designs. Here are the results.

Map Markers

85% understood vote size and color.

Vote Breakdown Graph

65% reported improved understanding of temperature trends.

Map Filters

75% found filtering intuitive and useful.

success stories

85% learned about heating and cooling.

Validation testing

We tested with 20 UC Davis students to validate our designs. Here are the results.

Map Markers

85% understood vote size and color.

Vote Breakdown Graph

65% reported improved understanding of temperature trends.

Map Filters

75% found filtering intuitive and useful.

success stories

85% learned about heating and cooling.

The Improvement

Final Design

Previous Design